Seven tracks that cover the whole KS3–KS5 journey.
Python, HTML, JavaScript, loops, functions and coding challenges.
ExploreMachine learning, generative AI, deepfakes and AI ethics.
ExplorePasswords, phishing, malware, encryption and digital footprints.
ExploreGaming history, game design and building your first game.
ExploreDNS, packets, servers, Wi-Fi and the cloud, explained visually.
ExploreDecomposition, patterns, abstraction and algorithm puzzles.
ExploreHardware, software, the CPU, memory, storage and binary.
ExploreData centres, virtual machines, containers, storage, scaling, cloud security and cost.
ExploreCross-curricular: deepfake fraud, adversarial attacks, prompt injection, AI defence, ethics and law.
ExploreTables, keys, SQL queries, joins, normalisation, NoSQL and database security.
ExploreHow companies must handle data: GDPR principles, retention, breaches, transfers, DPIAs and audits.
ExploreBuild bots, scripts and no-code flows that do repetitive work for you — from backups to chatbots.
ExploreFrom a text message to a giant AI model — how much storage phones, games, videos and AI really need.
ExploreSensors, actuators, micro:bit, simple robots and the bridge between code and the real world.
ExploreShoot your own film: camera basics, shot angles, composition, lighting, sound and editing.
ExploreBrand new to Computer Science? Start right here.
Scroll the timeline from oscilloscopes to AI-powered worlds.
One of the first ever video games, played on an oscilloscope.
Atari's arcade smash proved games could be a business.
The arcade era explodes and coin-op machines take over.
Nintendo rescues home consoles with 8-bit classics.
Sega's 16-bit Mega Drive starts the console wars.
Super Mario 64 and Tomb Raider make 3D worlds mainstream.
Broadband, Xbox Live and World of Warcraft connect players.
App stores and Minecraft prove tiny teams can win big.
Hybrid consoles, esports and Twitch reshape play.
Procedural worlds, smarter NPCs and AI-assisted game design.